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GFX Sensations 1
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Graphic Sensations - Volume 1.iso
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readme
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2000-01-01
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What follows first is Richard's original Glint readme file. A list of changes
follows - Grant
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This is a very simple object. Basically just a disk made in Moderler, but
with the surface/transparent map applied it can add that Star type Glint
to your objects.
To use this object just load it in your layout and create a key frame
at that has the object at 0 0 0 in size and then bring it up to the size
you want and create a key. You can spin the object (a very nice effect)
on it's z axis
For those of you that wish to make there own clints. I used ImageMaster
Asterize on a whole screen. Once Black on white, then White On Black.
I found for the best results you should do each a few times, for example
on these pics I asterized 3 times once with arm width at 20, then 11,
then at 8. This gave me a very hot center and extruding arms.
Experiment with this and you can get some real nice effects.
Richard G. L'Hommedieu
Long Island Media Group
2 Sherbrooke Dr.
Smithtown, NY, 11787
(516) 265-9697
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Glint 2 - 11/11/92
Modifications performed without permission of above author :} by Grant Boucher
A) There is no need to create two images, black star on white and white star
on black, because Lightwave has a built-in NEGATIVE operator which can
reverse any loaded image on the fly. No slow down either!
B) I also converted the 24 bit image to 8-bit gray scale using ADPro, since
there was no color data in the original image and Lightwave 2.0 will load
8-bit gray image data. This change alone saved over 700K in precious
RAM.
C) Scaling down the image to half its size caused no loss of image quality,
even up close and saved an additional 275K in RAM. B) & C) made the total
RAM used by the image map drop from 1058K to 90K!
D) There was no need to Texture Map the Glint Image onto the surface of the disc,
as the color of the disk remains when a Transparency Map is applied. Now,
whatever color you set the Surface Color to is the color of the glint!
This change also decreased rendering time.
E) The Transparent Edges setting had no effect on the disk as the object was
already completely transparent by the time any opaque edging began. This
change significantly decreased rendering time.
Animating the Glint...A dissolve envelope, scaling from .01 to 1.0 and back to
.01 (turn on REPEAT motion!), and rotating around the Z-Axis (as Richard
suggested) are the best ways to get the maximum effect out of Richard's
excellent glint object.
I just thought I might be able to help with some examples and tips based
on Richard's excellent upload. Enjoy!
Grant S. Boucher/AV Design
5465 Curry Ford Road, Suite H2
Orlando, FL 32812
(407) 281-4096